.. _program_listing_file_include_gl_window.h: Program Listing for File gl_window.h ==================================== |exhale_lsh| :ref:`Return to documentation for file ` (``include/gl_window.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp // Copyright 2023 Intel Corporation. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include // Include RealSense Cross Platform API #if defined (ACCELERATE_GPU_WITH_GLSL) #define GL_SILENCE_DEPRECATION #define GLFW_INCLUDE_GLU #include #include #include #include // Include GPU-Processing API #ifndef PI #define PI 3.14159265358979323846 #define PI_FL 3.141592f #endif class GLwindow { public: GLwindow(int width, int height, const char* title) : _width(width), _height(height) { glfwInit(); glfwWindowHint(GLFW_VISIBLE, 0); win = glfwCreateWindow(width, height, title, nullptr, nullptr); if (!win) throw std::runtime_error("Could not open OpenGL window, please check your graphic drivers or use the textual SDK tools"); glfwMakeContextCurrent(win); glfwSetWindowUserPointer(win, this); } ~GLwindow() { glfwDestroyWindow(win); glfwTerminate(); } void close() { glfwSetWindowShouldClose(win, 1); } float width() const { return float(_width); } float height() const { return float(_height); } operator bool() { auto res = !glfwWindowShouldClose(win); glfwPollEvents(); return res; } operator GLFWwindow* () { return win; } private: GLFWwindow* win; int _width, _height; }; #endif